"A good interactive design goes unnoticed by the user. This is different from interactive art. Most projects are a balance of these two things, and the design should be the part that doesn't make you think."
Josh Nimoy became involved with programming almost by accident. He loved representational drawing and painting, then start making abstract work, and then got into photography and sculpture. He was required by a geometry course to use a TI-82 graphing calculator and he instantly felt in love with programming. "I am interested in what makes the interactive experience addictive for the audience."