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Patrik Rosander — Stockholm, Sweden

What would be the next big thing for Game Art Design? “AI assisted and generative design. It’s been simmering in the background for a couple of years and the results you can get using different AI-based techniques are extremely impressive. Generation of portraits for character design, guns and vehicles are just the start. Easier tasks in the design process will be automated and designers will be more focused on aesthetics and function instead of what are seen as ‘traditional’ skills and ways of working.”

Patrik Rosander is a senior concept artist who has been working in game development for eight years now in a variety of roles. He says he takes great pride in “making sure my work is 100 per cent translatable to ‘in game’ art”. He is inspired by classical industrial designers and Impressionist painters.

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