“If technology simplifies the ways we create art content for a video game it means that we can have more time to explore creatively and go places we have never been before. Many things will be automated and that is a benefit for game creation, but also a risk for human work opportunities, and we must take responsibility for social human-quality development as well.”
Fernando Forero is a multi-disciplinary Colombian graphic designer based in Munich and presently working as a senior UI artist on Diablo IV at Blizzard Entertainment. He has lived in Poland, Germany and the US over the last 11 years. His work has been published and exhibited in various publications and events and he has more than 20 years’ experience with clients and projects in Latin America, the US and Europe.